Gameplay programming, 3D assets and game audio — from one-week jam prototypes to released, downloadable builds.
Game-ready 3D collections: props, characters, buildings and isometric dioramas — modelled, textured and lit for engines and renders.
Pixel-art asset sets, illustrated game art and full concept sheets — mood, silhouette and colour as narrative tools.
Posters, social campaigns, story templates, banners and infographics — typographic systems with editorial discipline.
Gameplay Programming / 3D Art & Assets / Sound Design / Game Jams
Prop & Asset Modelling / Character Modelling / Architecture / Isometric Dioramas / Lighting & Rendering
Pixel Art / Illustration / Concept Art
Graphic Design / Social Campaigns / Branding & Content