ABOUT / 01

DEVELOPER BY LOGIC.
DESIGNER BY INSTINCT.

AMIRALI TAVAKOL — GAME DEVELOPER · 3D CONTENT CREATOR · MEDIA DESIGNER · DUISBURG, DE

PROFILE

Amirali Tavakol coding on a laptop in his game development studio
DUISBURG, DE

I build games and the worlds they live in — gameplay systems in C#, real-time environments in Unreal Engine 5, modular assets and lighting in Blender.

My route in was engineering: a mechanical engineering degree taught me systems, tolerances and how things actually hold together. That thinking now shows up in level layouts, performance budgets and clean, maintainable gameplay code.

Alongside development I design — pixel art, characters, and media/social design in Photoshop, Illustrator and Figma — so the technical and visual sides of a project never drift apart.

EXPERIENCE

PROGRAMMER & 3D ENVIRONMENT DESIGNER

MS Game & Software

  • Gameplay systems development in C#
  • Realistic 3D environments built in Unreal Engine 5
  • Modular levels and assets, lighting and atmosphere design
  • Asset optimisation for real-time applications
  • Testing, debugging and collaboration inside professional dev pipelines

EDUCATION

SINCE 2024

IT Specialist Multimedia — Game Development

Friedrich-Albert-Lange Berufskolleg, Duisburg

2013 — 2017

B.Sc. Mechanical Engineering

University of Applied Science, Khomeini Shahr, Iran

SKILLS & TOOLS

Six disciplines, one pipeline — engine work, code, worldbuilding, 2D, media design and sound.

CORE TOOLS HIGHLIGHTED

01

GAME ENGINES

REAL-TIME

Building and shipping playable scenes inside production engines.

  • UNREAL ENGINE 5
  • UNITY
  • BLUEPRINTS
  • REAL-TIME RENDERING
  • PLAYTEST ITERATION

02

PROGRAMMING

SYSTEMS

Gameplay systems, tooling and data — written to stay maintainable.

  • C#
  • C++
  • SQL
  • GIT
  • GAMEPLAY SYSTEMS
  • DEBUGGING

03

3D & ENVIRONMENT

WORLDBUILDING

Modular worlds, lighting and atmosphere tuned to a frame budget.

  • BLENDER
  • LEVEL DESIGN
  • ENVIRONMENT DESIGN
  • MODULAR ASSET CREATION
  • LIGHTING
  • UV MAPPING
  • PERFORMANCE OPTIMISATION

04

2D & GRAPHICS

VISUAL

Characters, sprites and interface work with an editorial eye.

  • ADOBE PHOTOSHOP
  • ADOBE ILLUSTRATOR
  • PIXEL ART
  • CHARACTER DESIGN
  • CONCEPT SKETCHING

05

MEDIA DESIGN

BRAND

Layout, social and campaign design for games and studios.

  • FIGMA
  • ADOBE ILLUSTRATOR
  • SOCIAL MEDIA DESIGN
  • LAYOUT & TYPOGRAPHY
  • ASSET KITS

06

AUDIO

SOUND

Sound design and edits that give a scene its weight.

  • SOUND DESIGN
  • AUDACITY
  • SFX EDITING
  • AMBIENCE LAYERING

LANGUAGES

  • PERSIAN (NATIVE)
  • ENGLISH C1
  • GERMAN B2