GAME DEVELOPMENT / 2025
Made in one week at GameDevWeek 2025 in Trier around the theme "the more you have, the worse it becomes" — the shelter grows, space runs out, and the player has to balance care against capacity.

A cosy premise with a deliberate squeeze: adopting more animals means more work and less room, so generosity is the thing that eventually breaks the player's routine.
Contributed low-poly 3D assets modelled in Blender for the shelter and its props, and worked on the sound layer — ambience and interaction feedback that keeps the space feeling alive as it fills up.
Released for Windows and rated 5.0 on itch.io, with a half-hour average session — a finished, playable simulation delivered by a team of five in seven days.