GAME DEVELOPMENT

GAME DEVELOPMENT / 2025

FluffyFriends

Made in one week at GameDevWeek 2025 in Trier around the theme "the more you have, the worse it becomes" — the shelter grows, space runs out, and the player has to balance care against capacity.

  • Godot
  • Blender
  • 3D Art
  • Low-poly
  • Simulation
PLAY ON ITCH.IO
Fluffy Friends — Game Development
ENGINE
Godot
MODELLING
Blender
GENRE
Simulation, first-person
EVENT
GameDevWeek 2025, Trier
ROLE
3D Art & Sound Design

CONCEPT

A cosy premise with a deliberate squeeze: adopting more animals means more work and less room, so generosity is the thing that eventually breaks the player's routine.

MY ROLE

Contributed low-poly 3D assets modelled in Blender for the shelter and its props, and worked on the sound layer — ambience and interaction feedback that keeps the space feeling alive as it fills up.

OUTCOME

Released for Windows and rated 5.0 on itch.io, with a half-hour average session — a finished, playable simulation delivered by a team of five in seven days.