2D ART / 2024
Fast, decisive paintings whose job is to answer questions — what does this place feel like, where does the eye go, what is the value structure — long before geometry exists.

Production was starting without an agreed visual target, so mood and scale drifted between locations.
Worked value-first from thumbnails, locked a limited palette per location, and produced a small colour script covering the key beats.
Six environment keys that the 3D and lighting passes can be measured against.