3D ART / 2026
Each structure is a self-contained landmark: enough architectural detail to anchor a level, built on a compact base so it can be placed as a hero building or clustered into a district.

Historic: timber house, pagoda, gothic cathedral, classical temple, Victorian manor, watermill. Urban & industrial: factory, ruined tenement, cyberpunk high-rise, modern concrete villa. Warm-climate: desert palace and bazaar quarter.
Roofline and mass first, then material passes — weathered stone, aged timber, corrugated metal, neon-lit concrete. Warm interior light against a near-black backdrop keeps every silhouette legible.
A twelve-building set spanning fantasy to cyberpunk, ready to compose into towns, ruins or city blocks.
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