GAME DEVELOPMENT / 2025
A GameDevWeek 2025 submission by Team Burrow, released for Windows, macOS and Linux. Basic attacks push thoughts away, a primed special stuns the crowd, and the battlefield gets more chaotic the longer you last.

An honest metaphor turned into an arcade loop: attention as a battlefield, where every additional thought makes the space harder to navigate.
Designed the sound effects — impacts, dashes, stuns and sorting feedback — timed to be punchy and readable while the screen fills with enemies, sitting under original art by Dorian and music by A. V. Lovelace.
Released on three platforms with a high-score loop players kept returning to; the effects give each action a distinct, instantly recognisable hit.