2D ART / 2024
Scene-level pixel work where composition does the storytelling: layered parallax depth, atmospheric perspective through desaturation, and light sources motivated inside the frame.
Assembling loose assets produced flat, depthless scenes with no focal point.
Blocked each scene in three value bands — foreground, midground, sky — then let saturation and contrast fall with distance, and placed a single warm light to anchor the eye.
Six finished scenes spanning day, night and interior-lit moments, including a level slice built to real platformer proportions.